Welcome to Sonic Vegemite!


a site update at Sat 27-Aug-16 14:27:26
I have had it mentioned to me that
a) people are, in fact still reading this, and
b) that some of said people would like to have a certain section of the site restores to its... well, if not the primacy and/or glory it once held on these not-actually-hallowed-at-all pages, then at least restored.

I speak of course of the magic "H" word, "Hoaxes". The hoaxes from the self-submitting Web 2.0 reboot of Sonic Vegemite are of course still available here, but we're speaking of the old, dusty archives here.

I'm going to be honest. I was very picky during that time, and yet, not picky enough. A great deal of the submissions I inexplicably decided to place on the page at the time were, looking back on them, awful. Like, really, really bad.

So maybe I could put up some, even the bad ones, if only as a file depository. Maybe I could comment on some again, even. I am doing, somewhere in the depths of my free time, a site redesign, and maybe there could be some inclusion there.

I think two things really ended hoaxing: 1) 3D games and the requisite step up in effort and talent required to convincingly Photoshop in 3D rather than sprite editing, and 2) modding. It's really not that impressive to have a hoax saying "oh look, here is Amy in Sonic 2" when the response will be "yeah great, here is a ROM hack where you can actually do that". I guess anyone who wishes to hoax, really, could start up again on Sonic Mania (and that, in itself, is worth discussion) and just hope that they inspire the inevitable mods rather than imitate them.

If nothing else they would make good Twitter images.

Which gives me an idea...
Conversation wheel | Tags: sonic vegemite sonic hoaxes sonic mania official fangames

a sonic update at Sun 24-Jul-16 02:54:27
Yeah, I know, that's the 30-year title, not the 25-year title. Still. I think it's appropriate this time out.

Look at what we're getting. We are getting Taxman and Stealth doing the official fangame that Sonic 4 should have been. We are getting a new game by the Colours and Generations devs, who we know can put together awesome 3D Sonic games, which is a no-really-we-swear-this-is-not-Generations 2, with both Modern and Classic Sonic. We are getting people who are good at Sonic making games that look good. We are not getting "let's start all over again with a new engine and take three games to work out what does or does not work". I hope. Please don't start Project Sonic over again with a brand new playstyle, SOnic Team, Generations was fine.

If you are still bitching about what you want in a Sonic title at this point then I literally do not know how to help you anymore. Unless, of course, you are upset that we're not getting more of the edginess of the Shadow the Hedgehog era, in which case.... get out. No really, just get out. Don't drag us back there. Don't do it.

Now, as I said on the SV Discord, the critical thing is that they find the guy who keeps saying "what game are all the cool kids playing, let's steal a mechanic from that", and beat him with rusty blunt implements. About the head and neck. Repeatedly. Because if there is another STEALTH SEGMENT in my SONIC GAME I swear I am going to throw things.
Conversation wheel | Tags: sonic sonic mania project sonic 17 actually listening to the fans

a gaming update at Sun 21-Feb-16 16:49:26
So I've once again been reminded how truly awful I am at controlling Jet Set Radio.
I am reminded of this due to having got it for free just recently via Make War Not Love. Also coming along for the ride is the agreeably-fourth-wall-breaking Hell Yeah: Wrath of the Dead Rabbit, which as far as I can tell appears to be Metroidvania as written by... well, not directly by a fourteen-year-old with ADD, it's slightly too knowing for that. Let's just say then that it's written by a full-grown adult who sat down to a solid week of Super Meat Boy, chased it up with some Conker's Bad Fur Day, and then channeled their inner fourteen-year-old with ADD.

Case in point: Your HP is referred to as "Bloood!" (yes, their spelling. Yes, with three "o"s.Yes, with the exclamation mark.) You play as a dead-rabbit-demon Prince of Hell out to murder 100 hellish monsters in order to track down the paparazzo* who took a photo of you playing with a rubber ducky in the bath. The low health warning starts with "F" and runs for three more letters. It's... that kind of game.

And yet, for all it's twitchy controls , strange firing mechanics, and unwanted walljumps, there are some genuinely interesting ideas in it. When you defeat a monster, you trigger a minigame to deliver the finishing blow: if you fail, you get hit by the monster and he recovers a little health. Defeated monsters are sent to an island prison where they work to earn you HP and items. The game will autosave after a health restore point.

Oh, and the first enemy is literally a blue Puyo.

So I dunno. It's cool but it's frustrating. Very frustrating. It's worth a look if you're into that sort of, ahem, "attitude".

But anyway. Yes. JSR is still cool, too, although for pity's sake i MADE THAT RAIL YOU GODSDAMN FFFFFFFFFFFFFFFF

Also, I have been reminded (yes, there are other people that remember that SV exists!) that perhaps a messageboard isn't the most modern way of arranging a community. Not that I'm getting rid of it, poor thing, but alternatives are being considered...

* This is the proper singular of "paparazzi". Seriously. Look it up.
Conversation wheel | Tags: sega make war not love hell yeah jet set radio

a sonic update at Sun 7-Feb-16 12:45:14
Well, where to start.
First of all, you may or may not be aware that over the past several months the Sonic the Hedgehog official Twitter account (which follows the SV Twitter account like everyone should) has been going into a meme-induced fever dream of truly glorious proportions. But we keep seeing hints, mostly in posts to Egoraptor, involving the dates 23 March and 1 April.

Speculation is rife as to what exactly will happen on these dates, but given the 25th Anniversary is this year the most common guess is that these dates pertain to information about the 25th anniversary Sonic game. This is of course supposed to be a real game by actual Sonic Team, rather than another terrible adaptation of the rather excellent cartoon. All evidence points to one thing: the long-awaited release of Big's Fishing Adventure. Don't worry - they've already got you covered on the music.

But in all seriousness, given that SEGA appear to be embracing people like RubyEclipse who actually seem to know or care what the fanbase thinks, is it wrong to hope for something good? I know, I know, the Boom games poisoned the well to the point that the trendy retrospective downgrading of good Sonic games' quality has sped right up to the awesome/outstanding/amazing Colours now, and possibly onto Generations next, but a man can dream...
Conversation wheel | Tags: sonic boom sonic new sonic game twitter memetic insanity

a sonic update at Sun 21-Jun-15 11:03:58
You may well have heard of this redesign of Sonic by an Aussie indie game developer. First, a few observations about the new moveset. What purpose does it serve to make Sonic not spin-jump by default? One assumes it's to further the whole "vulnerability" thing, but it makes little sense to have to press a button twice to make the most basic attack. Also, this inventory system - I appreciate the market for puzzle based platforming, but who plays Sonic to pause and look at an inventory screen? No. I'd be more on board with something like a cross between the shields in Sonic 3 and Sonic Generations, where you have to find the shields but you can keep one back and use it at any time with a different button. Now, on to the whole cosmetic redesign thing. I don't like it, and this is coming from the person who defended the Sonic Adventure redesign. As for the personality, I think he makes some valid points - Sonic fans are adults now and we don't need desperate attempts at GRR GUNS AND ANGST AND DARKNESS GRITTY REBOOT GRR, that was the wrong way to adapt the franchise to its continuing fanbase. But this redesign goes too far the other way, ditching the established personality radically in favour of this "cautious, vulnerable" reboot. The word "cautious" is a bad word to use about a Sonic game. Cautiously inching forward is what we don't like doing in a Sonic game, and it literally doesn't make any sense for Sonic to behave ever-so-cautiously in idle animation and then blaze forward at top speed. It's OK to look to indie platformers for ideas, I mean hell, SEGA have looked practically everywhere else at this point, but as much as I enjoyed the experiences of things like Limbo and Braid, this is not what I'm looking for in a Sonic title. So, where to? Lost World showed promise but had problems. In terms of design and personality, I'm going to make a bold call and say Lost World essentially got it right. Sonic was still cocky and impulsive, right up to the point where it appears to have cost him everything. Eggman brought some dramatic flair, and Sonic convincingly despaired at the result, without it becoming the angst-drenched misery session that SA2, Sonic '06 or Shadow might have made of it. In graphic design, Lost World was the closest we've come yet to the classic Sonic aesthetic in 3D. However Lost World of course did get a lot of things wrong, and chief among these was the combination of an instadeath twitch platforming style with limited lives. That's never a fun combination! The redesign video proposes ditching the lives system and tying the rings into an inventory system, but I've already addressed that. What I'd like to see is, well, basically, the Generations 3D level design on the Lost World graphic and sound design. Not another complete redesign
Conversation wheel(1 post) | Tags: sonic redesign rant lava mountain can die in a fire


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